Alright, here is some stuff for the talk.
I have some physical items I will drop off, and some digital only things documented here. Below is an explanation of each digital project and how it relates to selling points of MHV for the presentation. I have obtained permission to use of Joy’s photos in the talk. Feel free to use / not use everything as you find appropriate.
Joyjii design - designer fashion integrating 3d printing
This is an example of collaboration between people from different disciplines and interests. I met Joy at MHV when she came looking for help with 3d printing. I helped her explore ideas and came up with a way to integrate 3d geometry into her clothing designs. I wrote software to convert her designs into printable models and experimented fixing the prints onto fabric. I lent her my printer to use, and took over printing when time pressures required. The software was developed, and all printing occurred at MHV. Her 3d printed designs where integrated into necklaces, clothing, phone cases, and tablet cases.
Splodgel
Splodgel is a mobile game I made at MHV. MHV is acknowledged in the About section with a link to the MHV webpage. It is a very short (micro) game with five levels and all original music, sounds, code, and graphics. MHV has benefits to all types of projects and facilitated Splodgel by providing somewhere for the game to be developed as well as simple resources like internet.
Splodgel on google play store
Hippodrone
This is a car that was entered into the MHV Vehicle Competition.
http://forum.makehackvoid.com/t/mhv-vehicle-competition/44
MHV inspires and challenges its members; the MHV Vehicle Competition run by Stephen, was a formal example of this. Sadly, the actual car has been lost. The car was designed, printed, wired and assembled at MHV. It was designed with OpenSCAD, based on Ardunio style breakout modules, and programed with the .Net micro framework. More images can be found at
Darrell Burkey - Flicker
Comments on some other MHV activities worth selling
The MHV community exists as a physical place at Ginninderra House and as an active online presence. The forum, previously the mail list, and Paul’s work with social media, includes members and facilitates collaboration regardless of location.
The Friday night video sessions demonstrate how the space promotes creating interest in, and starts conversations about, topics important to the group.
Workshops show how the space educates its members, shares skills, and empowers people to do and create. Past workshops have covered things like Arduino and Unity.
Not everything happens at once or continuously, but is has all happened.